Monday, January 5th, 2009

Dear (gaming) Diary: Week of November 23, 2008


A weekly log of the games I’ve played accompanied by some random thoughts about them

[S-L-O-W-L-Y catching up on my backlog of gaming log entries. Rest assured, I played something nearly every week, I just got backed up writing about them.]

Monday, November 24, 2008

Guitar Hero World Tour
Guitar Hero World Tour screenshot - Billy CorganA good friend dropped off a copy of Guitar Hero World Tour (the guitar pack) for me, so of course I had to try it out. I spent most of my time checking out the depth of the “Rock Star Creator” customization Neversoft put into the game. Although I prefer somewhat edgier, more hip — dare I say somewhat indie rock — aesthetic in Rock Band to the design choices Guitar Hero makes, I was quite impressed with how far the customization went. The character creation is somewhat limited and the band logos were done in the same way as Rock Band (layering art, shapes and text), however without a restrictive guitar license, it allowed Neversoft to allow players to customize their instruments to quite a deep level. Ok, at least their guitars as I haven’t checked out the bass, drum or mic customization.

Impatient as ever, I had to go check out the game play. I only played the first two songs, which really was two songs plus an encore because I forgot that is what the Guitar Hero franchise does. I picked the Sweden playlist with “Beautiful Disaster,” “Obstacle 1″ and “The One I Love” as the encore. I don’t think any of the songs had one of the sections where the notes where strung together so I could use the touch sensitive pad on the guitar controller neck, so I didn’t get to see how that worked. I quit after that, but I’ll be back to finish the game off over time.

*****

Friday, November 28, 2008

Soulcalibur IV
Soulcalibur IV screenshotAlthough I had jumped at the chance to snag Soulcalibur IV from an Amazon Gold Box deal this week, it hadn’t arrived in my possession by the time it was loaded up at a day-long post-Thanksgiving occasion. I had to try it out. Of course, playing in a group situation meant I wouldn’t get a chance to go over the character customization features, but I’ve seen just how involved it can get. Either way, I guess this was a preview of sorts… once we actually got an extra controller so two of us could square off.

I’m really no good at fighting games. Really no good. I don’t know if I’m just not patient enough to learn the timing or I don’t really spend too much time memorizing the moves, but I’m probably just a hair above the average button masher. Actually, I would try to learn the moves, but having sat through the command list in Dead or Alive trying to learn some of the moves, I realized I’m hopeless at really remembering most of the moves without some real focus. This isn’t Street Fighter II Turbo, where it seemed just a little bit easier to remember them for me. Maybe it was just because I was young and now I’m old and senile.

I’ve also never played a game in the Soulcalibur series before either, so weapon based fighting is somewhat new to me, but it sure was fun.

*****

Saturday, November 29, 2008

Gears of War 2
Gears of War 2 screenshotThe other game DMoTsunami and I have played through in co-op between us was Gears of War. That means we just had to get together to play through Gears of War 2 in co-op as well. Unfortunately DMoTsunami was a little impatient with me and finished the campaign the first weekend after he bought the game, leaving me in the dust. We managed to set aside quite a bit of time and made some righteous progress in the game, making it up to Act 4 tonight, completing “Tip of the Spear,” “Denizens” and “Gathering Storm.”

Initially, I wasn’t impressed by Gears of War 2, I’m not sure if I was just expecting a greater leap in graphics and gameplay based on the GDC 2008 presentation or maybe it was something else. I’m definitely not prejudiced against the game, so there had to be some reason. Unfortunately I never figured out what it was that gave me this initial impression. As I kept playing through the game I was impressed by little things here and there — the entire scope of the game, trying to imbue a sense of purpose and solid narrative to the game.

So far I’ve been paying close attention to how linear the campaign may feel, given that the environments are pretty narrow and the story is pretty linear. I’ve been impressed that, to me, it doesn’t feel as claustrophobic as it could be. I haven’t really gotten a sense where I’m just being pulled through each level and environment, even though there is no room to explore or anything. I would’t expect there to be, this isn’t a sandbox game, but if you really look at the level design, there are a lot of choices on where to position yourself, but you’re essentially in a space that ranges from maybe 20 meters to 50 meters wide at most.

The co-op campaign has been fun, a little improved over Gears of War so far based on how you do have to work together more when the paths split you up, rather than just splitting you up for a different type of fight or perspective over the combat. It’s good, but the game doesn’t force you to do quite as much teamwork in an action oriented way as it seems Resident Evil 5 may be trying to do based on the gameplay footage I’ve seen. We’ll have to see when that releases to know for sure. Also, while I haven’t finished it, there’s aspects of Army of Two like the aggro system that seem to feel like a more integrated portion of core gameplay as well.

Hopefully I can finish Gears of War 2 soon, it’s definitely been fun to play so far and game length hasn’t seemed much of a problem despite how for we got in one day.

Mirror’s Edge
Mirror's Edge screenshot

I’ve been looking forward to playing Mirror’s Edge since I tried the demo way back on November 1 — the combination of fast paced running and platforming, along with a pacifist subtext to the game and combat really piqued my interest and I wanted to see how well DICE managed to combine all of these ambitious elements and pull off a compelling game.

That being said, my exuberance to play the game didn’t match the amount of time I had available to really get started and all I managed to complete was the tutorial and prologue. Not much of a start and much of it was just a rehash of the demo, but I shall focus my time on working through Mirror’s Edge real soon.

#####

Q.E.D.

Thursday, December 18th, 2008

XABY Radio 5 - Christmas Wishes

After three weeks of getting up early for naught, I finally was able to wake up and record a podcast.

Since you’re back for more, you’ll find that this episode of the XABY Radio podcast, Nayan, Josh, Eric, Segata and I discuss our recent game purchases, what we’re playing and we discuss interesting Christmas and/or gift giving stories, to keep with the holiday season.

We also talked at length about Chrono Trigger and Chrono Cross, although I remained largely silent for that entire conversation because I haven’t ever played either of those games. Although with Chrono Trigger out on the Nintendo DS, I will definitely be playing some of that game in the near future. I also talk a bit about my recent near-completion of the Mirror’s Edge campaign. Since the podcast was recorded, I finished Mirror’s Edge and, after I try out a few of the time trial and speedrun levels, I know I have quite a bit more to say about the game. I just needed some more time to ruminate about it and I didn’t finish the game before the podcast like I had wanted to.

Don’t forget to listen nearly all the way to the end where I talk about my dad taking out pimps (in Grand Theft Auto III).

Download Episode 5 - Christmas Wishes

Subscribe to XABY Radio in iTunes

Tuesday, December 2nd, 2008

Uncharted 2: Among Thieves Revealed

If you haven’t checked on the interwebs yesterday or just happen to live under a rock and only read my blog via satellite beams to your tinfoil hat, then you just might have missed that Uncharted 2: Among Thieves was revealed.

Well, the fact it exists, the title, some details from a future article, a magazine cover and a video have been revealed. So basically not very much has yet been revealed, which means the next twelve months are going to be awesomely busy for me.

Yep, this is the game I’ve been working on since I joined Naughty Dog in June 2008. It’s actually pretty exciting that the news is finally out and it’s a relief I don’t have to be all coy and secretive about it. Although not much else can be said for now. You’ll just have to wait and see for the Spike VGA awards on December 14 to be aired to see our world premiere trailer and then for the January 2009 issue of Game Informer to hit subscribers and newsstands in mid-December to learn more about the game.

Otherwise you won’t hear a peep from me.

In the meantime, here’s what you can check out so far.

- I’ve written a blog post for PlayStation.blog that talks about all of yesterday’s activities
- Game Informer posted the cover image and details of their January 2009 issue
- GameTrailers posted a promo advertisement we made for the 2008 VGA Awards on Spike (SD | HD)
- I noticed that someone made a Wikipedia page for Uncharted 2: Among Thieves

You can view all of the coverage, as I find it by my own hand, across the Web on Naughty Dog’s delicious page under the “uncharted2″ tag.

If you’re really lazy, I’ve also embedded the VGA promo spot we made below.

Tuesday, November 25th, 2008

Dear (gaming) Diary: Week of November 16, 2008


A weekly log of the games I’ve played accompanied by some random thoughts about them

Tuesday, November 18, 2008

Halo 3
DMoTsunami and I met up again to continue plowing through the Halo 3 campaign, still on Legendary of course. We’ve moved along in the story and now we’re surrounded by the Flood as we try to get, well, rescue Cortana. I hate the Flood. I think that goes without saying and I’m probably not alone. This chapter took us a while to complete as we often found ourselves a little too outnumbered and outgunned for our strategy, or lack thereof. We still managed to get through almost all of it fairly uneventfully until we hit that dreaded player disconnect issue that completely prevents us from getting the chapter listed as completed and the achievement for the level.

LE SIGH.

This disconnect issue means that DMoTsunami and I will be replaying yet another level in its entirety yet again.

Animal Crossing: City Folk
I know I shouldn’t have. I know it would be a recipe for disaster. As I stated just a couple of weeks ago, this series should really just be renamed the Tom Nook Mortgage Simulator. Kind of feels like real life, being stuck in debt nearly forever. However, I booted it up just the same. Well, after updating my Wii firmware and downloading the Wii Speak channel which will likely not get that much use, but hopefully I’ll get to try it sometime.

Having read nothing about Animal Crossing: City Folk, I was surprised to find that I could essentially import my character on the Nintendo DS version of Animal Crossing: Wild World. After downloading a small application onto my DS via ad hoc WiFi and a short wait, my character, arne, appeared in my new, Wii-based town, turnip. Essentially it seems your name and your general appearance–that is, your face–are transferred over so you don’t have to select that anew. I might just keep him and his cute Animal Crossing face rather than go into town to get a Mii makeover.

Alas, the wonder of a new game didn’t last that long as already, I was thrust into finding myself a suitable house that Tom Nook would be overjoyed to sell to me, no doubt in return for some small favors and eventually just explicit payment of Bells.

*****

Wednesday, November 19, 2008

Animal Crossing: City Folk
Oh how tedious Animal Crossing can be when you’re trying to accomplish a particular goal. I just want to get my friend code so I can open my gates and take advantage of the internet connectivity of the game with a bunch of people on a mailing list I’m on. I’m still running the first sequence of tasks for Tom Nook so I can’t do that yet and apparently my application still hasn’t cleared.

Thanks for the info, Copper! Grrr….

*****

Friday, November 21, 2008

Grand Theft Auto IV
I start up this game in an attempt to try to get a quick mission off with Dwayne or Patrick McReary, but Roman decides to be his usual bumbling self and interrupt me when I want to be focused on a mission. Not only that, but the joker just wants to go play some darts. I’ve blown off my buddy a couple times recently, so guilty conscience concedes and I go play some darts with Roman. Thankfully, I’m good at darts and the game is over on my third set of throws. Of course, I have to drive Roman back home and that pretty much takes up all the time I had set aside at the moment.

*****

Saturday, November 22, 2008

Braid
I’m still missing one piece from World 2 on this, so I found out as I entered the game after a long hiatus. Instead of trying to figure it out, I just continued trying to plow through the Worlds for now. I’m up to World 6, even though Worlds 3 through 5 have no more than two or three puzzle pieces each. I do like how each World provides a new piece to the gameplay mechanics that you have to wrap your head around to fully understand how to complete all the levels and puzzle pieces.

To be fair, I still haven’t fully grasped all that the ring can do, beyond slow down time with some limitations. I got the first puzzle piece in World 6 and the nothing else before I quit. Which was not that much longer anyway.

I have a feeling that this game is going to frustrate me to no end before I complete it, but at least at that point then I’ll be able to refocus back on the celebrated story to be found within Braid.

*****

Q.E.D.

Friday, November 21st, 2008

XABY Radio Episode 4 - Back to Our Roots

Another two weeks, another podcast.

In this episode of the inexplicably blockbuster hit XABY Radio podcast (I may be lying here), Nayan, Josh, Eric, Segata and I discuss our recent game purchases, what we’re playing and we discuss “neo retro gaming.”

Why are we talking about “neo retro gaming” and what is this “neo retro gaming” you ask? Good question. It stemmed from Nayan’s post on High Dynamic Range Lying, “Neo Retro: Movement or Passing Fad” (since syndicated on Gamasutra) in which he discusses the appearance of recent neo retro style games and questions whether this style of game can have longevity for future generations.

This topic was also discussed during Episode 57 of the Retronauts podcast from 1UP.com when a reader letter (or e-mail) brings the topic up. Nayan took a bit of issue with how one Jeremy Parish presents his opinion and now Mr. Parish should fear for his firstborn… ok, not really, he should just fear the precious few seconds that Nayan talks about him on our podcast.

I, always your pathetic yet humble something or other, stay quiet for nearly the entire podcast and then ramble on incoherently whilst trying to posit some opinion on the topic. Obviously I was operating without coffee and/or beer this morning. Fail.

Download Episode 4 - Back to Our Roots

Subscribe to XABY Radio in iTunes

Thursday, November 20th, 2008

My Cup Runneth Over

Oh boy. Recent additions to my backlog include games like Resistance 2, LittleBigPlanet, Motorstorm: Pacific Rift and Fallout 3, but I was unprepared for the weeks to come after that. Between my own pre-orders and favors I called in, I’ve managed to pick up no less than NINE new games in the past thirteen days.

These include:

Seriously, I’m drowning or being buried or whatever your preferred saying is.

I really need to focus on finishing Grand Theft Auto IV however. I know that if I put that off and wait too long, I’ll start to forget the story and my next task, which is fatal in a story-driven open-world game like that.

Incidentally, I’m most looking forward to playing Mirror’s Edge, as I’m interested to see how they pull the story and mechanics off in the full game.

[Yes, I used the same photo again. Pfft!]

Tuesday, November 18th, 2008

Dear (gaming) Diary: Week of November 9, 2008


A weekly log of the games I’ve played accompanied by some random thoughts about them

Sunday, November 9, 2008

Halo 3
In my continuing effort to clear the campaign on Legendary with my co-op buddy, DMoTsunami, we tackled another level tonight, The Covenant. Overall this felt like a fairly short level, but let me tell you, it was quite satisfying pummeling the Scarabs with my Scorpion tank from afar while DMoTsunami kept them busy in his hornet. I managed to down one from a well placed cannon shot. Then the rest was just typical run and gun through the level to the end and then back out again.

We tried to jump through the rings for the IWHBYD skull and I think we messed it up so we would have to do the whole thing over again, but didn’t realize. So we restarted from the last checkpoint which I think compounded the problem even more so. All in all, I think I wasted about 45 minutes of our time trying to get the skull before we gave up. I’ll do it later, although I heard that DMoTsunami went back and started the level from the mission start on Normal and got it for himself.

Bastard.

*****

Q.E.D.

Monday, November 17th, 2008

Dear (gaming) Diary: Week of November 2, 2008


A weekly log of the games I’ve played accompanied by some random thoughts about them

[Only a week late right? Apologies, work has kept me incredibly busy to finish this post off. That's a good thing though!]

Friday, November 7, 2008

Rock Band 2
Played a good number of songs in Band World Tour with my mom, more or less trying out how portable my game profile is. I took my profile and save game with me. On a different Xbox 360 I could login and either use the local saved band or my band. We chose my parent’s band, the Sir Mondays, and I hit the drums. I’m definitely out of practice as I couldn’t do any songs on the hard difficulty setting, only on medium. We completed a bunch of new songs unlocking a few venues that were previously locked up for their Band World Tour. It was fun and I was glad my profile and save game had that level of portability — something I suspect wasn’t the case in the original Rock Band when bands and characters were less interchangeable.

Gears of War 2
Of course, like a kid at Christmas I couldn’t wait to give this a try when it arrived in the mail and was in my hands. Even though I know how to play the game, I chose the tutorial route with Benjamin Carmine rather than skipping it. Then I just completed the first chapter in Act 1, defending and clearing out a hospital of Locust. Then, in a quite boring decision, I moved over to try out the Horde mode by myself. I had played this mode during the Gears of War 2 event at E3 and loved it. The attraction and challenge to it is still there, even though I couldn’t last past wave 2 no matter how hard I tried.

Bangai-O Spirits
I’ve had this sitting around for a long while, but since I don’t regularly commute, my handheld gaming time is next to nil. I basically have to force myself to play something on a handheld, and it usually works when I think about it since I have been playing through Doki Doki Majo Shinpan 2 DUO with some semblance of regularity.

Having never owned a Dreamcast, I’ve never played the original Bangai-O. However, many positive impressions around the Web, general gameplay mechanics which I like (side scrolling shooter) and then one of our designers at work had his own downloadable level featured in IGN’s “Bangai-O Spirits Elite Design Contest” all sealed the deal for me. As I advanced through the tutorial levels, I really liked what the game was trying to do overall and with the ability to select and mix your different kinds of weapons. Unfortunately I got stuck at the last tutorial level and all my attempts were fruitless, so I shelved the game until I could approach it with a fresh mind.

*****

Saturday, November 8, 2008

Bangai-O Spirits
Ah yes, I returned to this fiendishly difficult (for me, anyway) game. After many, many attempts at clearing the last tutorial level by brute force, I managed the clear the stage. I’m sure there was a more elegant way of finishing it, but I couldn’t come to discover it. After completing the tutorial I was left with a nearly immeasurable number of levels that don’t provide any story progression. Although I assume they do provide some progression of difficulty, or else I would be screwed. I still found the game difficult but I was having fun trying to get through the limited number of levels I cleared before I had to get off the train.

One thing: the baseball bat rules.

Grand Theft Auto IV
Unfortunately, I haven’t a clue on many details of what I did during this session, but I know I progressed a few missions. I’m also pretty certain I took Kate McReary out for a date and, of course, since we were “just friends” she didn’t take too kindly at my attempt to make an advance on her at the end of the date. I still got the thumbs up that it was a good date, so I guess she liked playing pool. Beyond that I only remember going after a lawyer who was putting the screws on Francis McReary about something or other, so I had to go into the law offices for an interview and the first few times the game said I was dressed incorrectly. I couldn’t understand because I was wearing a suit (several different ones) and nice shoes! It turns out I kept forgetting that I left sunglasses on Niko and that wouldn’t be acceptable… no, no. So finally, during the fourth or fifth time, I finally got to do the interview and then shot my way out of the law offices. This was pretty easy compared to some of the tougher earlier missions I had to shoot my way out of.

Gears of War 2
As soon as I loaded up Gears of War 2 I got invited to play the Horde mode from some current and former work-related friends. I don’t think we ever got past wave 4, but we were having a great time trying to discover the strategies that worked for each wave even when we felt we had a good grasp of the map. The flamethrower is fun, I can tell you that. A pretty cool addition even though a little nerve-wracking when you would be trying to down a Butcher with one and it would still keep coming at you, seemingly unfazed. Even though I had mastered the art of the active reload pretty quickly, I still did far too little damage when compared to my more able teammates. That will change next time, definitely next time.

*****
Q.E.D.