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	<title>Comments on: Story in Games and the Unreliable Narrator</title>
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	<link>http://arne360.com/2008/08/21/story-in-games-and-the-unreliable-narrator/</link>
	<description>a look at videogames and the videogame from inside the industry</description>
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		<title>By: arne</title>
		<link>http://arne360.com/2008/08/21/story-in-games-and-the-unreliable-narrator/comment-page-1/#comment-31688</link>
		<dc:creator>arne</dc:creator>
		<pubDate>Mon, 25 Aug 2008 23:25:24 +0000</pubDate>
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		<description>I absolutely agree that the pacing of Portal benefited the game overall and would have affected the enjoyment of the puzzles and the story. I am guilty of taking a very narrow view in my opinion. I was only looking at it with respect to the vehicle of the unreliable narrator versus the bigger picture of how to make it work within the game mechanics, length of game and so forth.</description>
		<content:encoded><![CDATA[<p>I absolutely agree that the pacing of Portal benefited the game overall and would have affected the enjoyment of the puzzles and the story. I am guilty of taking a very narrow view in my opinion. I was only looking at it with respect to the vehicle of the unreliable narrator versus the bigger picture of how to make it work within the game mechanics, length of game and so forth.</p>
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		<title>By: Ryan O</title>
		<link>http://arne360.com/2008/08/21/story-in-games-and-the-unreliable-narrator/comment-page-1/#comment-31228</link>
		<dc:creator>Ryan O</dc:creator>
		<pubDate>Sat, 23 Aug 2008 00:58:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.arne360.com/?p=449#comment-31228</guid>
		<description>Cool post!

I see GLaDOS revealing herself early as a form of advancing the drama of the story to hook gamers into playing for a longer session. While the unreliable narrator does play a part, it is quickly established that the man (in this case woman) vs. machine plot device is used to give purpose to continue rather than the &quot;because it&#039;s there&quot; design to complete a puzzle game. In the case of Portal, I think that the faster reveal actually helped suck people in their chairs because the gradual reveal is something that could be a detriment to video games because they are based upon instant gratification (press a button, something happens). There are exceptions, like RPGs which stem from pen and paper games which are different beasts altogether. Hope I didn&#039;t ramble on too much!</description>
		<content:encoded><![CDATA[<p>Cool post!</p>
<p>I see GLaDOS revealing herself early as a form of advancing the drama of the story to hook gamers into playing for a longer session. While the unreliable narrator does play a part, it is quickly established that the man (in this case woman) vs. machine plot device is used to give purpose to continue rather than the &#8220;because it&#8217;s there&#8221; design to complete a puzzle game. In the case of Portal, I think that the faster reveal actually helped suck people in their chairs because the gradual reveal is something that could be a detriment to video games because they are based upon instant gratification (press a button, something happens). There are exceptions, like RPGs which stem from pen and paper games which are different beasts altogether. Hope I didn&#8217;t ramble on too much!</p>
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