Dear (gaming) Diary: Week of Sept 28, 2008


A weekly log of the games I’ve played accompanied by some random thoughts about them

Sunday, September 28, 2008
Grand Theft Auto IV
Just did a one more of the minor police missions. The difficulty, or rather the number of people shooting at me, seems to have jumped big time from one mission to the next, making it harder. I did another one of Brucie’s street races. I don’t really miss this type of side mission at all, even if it’s a bit fun since I like going fast.


Monday, September 29, 2008
Grand Theft Auto IV
So now Elizabeta called yelling about something because she couldn’t understand rasta or patois–I can’t remember who stopped by, Little Jacob or Badman–and I got an unknown text message that leads to a ‘?’ mission marker. Dude, how did that person get my cell number? Roman has got to stop writing it down in bathroom stalls, damn it I hate it when he does that.


Wednesday, October 1, 2008
Mega Man 9
I downloaded Mega Man 9 as soon as I got home so I could review it’s 8-bit greatness. I haven’t played a Mega Man games in ages, at least not since I actually played my NES console with any regularity. I haven’t played any of the series after Mega Man 3 and I haven’t played any of the Mega Man X series either. That might be pretty sad, I’m not sure.

Anyhow, I tried out the Concrete Man level and I didn’t get very far. It was pretty pathetic, my attempt that is. I will return to this another time since I have other pressing matters at hand. Namely…

Halo 3
I met up with DMoTsunami again tonight and finished out Sierra 117. For some reason I didn’t get the achievement for this, so that means I’ll have to play it all over again so I can secure my Legendary play-through. Slow going I guess, but we’ll just have to find some time when we both have more than say 45 minutes free to tackle a few chapters. Jared is now on my friends list so we can do three-player co-op campaign if we’re all online at the same time, which should be a pretty interesting experience if it does happen. Ever. At all. Once in a blue moon.


Thursday, October 2, 2008
Mega Man 9
I went back to play Mega Man 9 after learning that at least Concrete Man as a boss was terribly very difficult. I chose to try the Tornado Man level. I can’t tell you how much I love the simplistic graphics and game mechanics right now — jump and shoot. That’s all I get. But, wow, this game is soul crushingly hard. Not necessarily to me as I’ll keep trying to figure patterns and things out, but just to a run-of-the-mill gamer. Well, even to fairly experienced gamers as we can see from this video of Game Center CX’s Shinya Arino attempting the Concrete Man stage. I didn’t get very far in the Tornado Man level before decided I needed to tackle this in a more patient state of mind.

I’ve started to really want one of these Mega Man 9 press kits, but this is one part where my meager network of industry folks fails me. I met one person from Capcom back at E3, that’s as close as I’ll ever get to getting one of these sort of under the table. Sigh.

I can’t quit you yet Mega Man 9.


Q.E.D.

2 responses so far, want to say something?

  1. Ryan O says:

    I’ve been holding out on MM9 because I fear that nothing else will matter after that. I’ve battled Spore and LittleBigPlanet addictions right after each other and I don’t know if MM9 would break the camel’s back. Glad to hear the game rocks! I’ll just have to live the game through your gaming diary :D


  2. arne says:

    @Ryan O

    Yeah, I think it’s pretty spectacular. I just really need to dedicate say like a few hours of interrupted time so I can do the combination of puzzle-solving, trial and error and memorization needed to complete the levels. I got word to start with Splash Woman, so that is what I will tackle soon.


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