A weekly log of the games I’ve played accompanied by some random thoughts about them
Sunday, October 5, 2008
Mega Man 9
Oh man, why don’t I set aside enough time to play this? I know it’s going to take more than 45 minutes or so, but I keep conning myself that I can do something worthwhile in a short period of time. Upon advice of others, I took on the Splash Woman stage on. I got a bit farther in the same amount of time and I basically only stopped because I was asked to play Halo 3. I can say this though, the part at the very beginning of the stage where you have finished progressing horizontally and you have to take your first jump down–only to pretty much be guaranteed to land on some sweet spiky death is almost unfair. But I kind of love it at the same time.
DMoTsunami and I tackled our next chapter and completed going through The Crow’s Nest pretty quickly. Next up was Tsavo Highway, of which I have heard muttered under people’s breath and I don’t know why. Now I know why and I think it’s mostly that little sequence when you’re making a last stand kind of fight in two bunkers and you’re being hit by multiple waves of Brutes and just when you think you’re all clear, a Wraith shows up just to make things interesting. We both died a lot here but we got through it. We scavenged for weapons of our choice and made for the two brand new Warthogs waiting for us to wreck havoc… and then the game froze.
A wonderful Internet hiccup left the game thinking that one of us had either quit the game or was disconnected, when neither was true. Regardless, we were both dumped back out into the lobby.
Unfortunately, this ill-timed issue meant we had to start before our land stand and redo that all over again. Instead, DMoTsunami and I called it a night.
Monday, October 6, 2008
In last week’s gaming log I forgot to mention that I had played LittleBigPlanet for about ten minutes or so–just enough to complete the first two levels of the The King’s Garden. That left Skipping the Tie and the last main level remaining. I completed those tonight along with a couple replays to try to get closer to 100% in the last two full levels.
I’ve now unlocked the create mode and being able to see other people’s level creations. I hearted two levels, one to play later and one to play immediately, if only because of the fact that the level was named LittleBigUncharted. I’ll be going to try the level creator the next time I fire LittleBigPlanet up.
Wednesday, October 8, 2008
Secret Game D
Yep. I played it and it was the only thing I played tonight. That’s all I can say.
Thursday, October 9, 2008
DMoTsunami and I were joined by a third for tonight’s Legendary co-op campaign as MrJared came to help us newbs out (check out his +20 K/D ratio on this Team Slayer match). We ripped through Tsavo Highway and The Storm at a pretty decent clip. If you’re ever playing with MrJared, I must warn you that he tends to be a little overzealous with his driving–often with, er, explosive results.
This was pretty fun, I’m glad that more games are starting to allow for co-op beyond two people, although I can start to see how that could be problematic from a game design side. Even though we died a few times during our game tonight, it somewhat felt that with three user-controlled characters, the number of enemies and level of difficulty didn’t ramp up as much as I expected it to. It almost felt too easy based on the previous sessions.
Or we’re just THAT good.
Call of Duty: World at War beta
Got an early beta key and hopped into a fairly uncrowded lobby for Team Deathmatch. I think we started with just three on one team and four on the other. By the time I left it was a full or nearly full lobby and the games were fast, furious and lethal. I really liked the Castle map look and layout.
So far, so good, Treyarch!
Friday, October 10, 2008
Set up my Be a Pro character and jumped into a quick five minute game with the NY Rangers vs LA Kings — kind of an preview of a game I’m going to in mid-December. Took a look at the instant replay feature, which reminds me of Skate.reel and that means a lot of good things.
Like editing highlight clips of games. OH. MY. GOD. That is going to be awesome… if I get around to it! Which in reality I won’t, but it was fun thinking about it.
The Kings won this game, although it was a tie game throughout all of regulation and it went down to the shootout. Which was scoreless for a pretty long time too. The Kings drew blood first and I couldn’t respond, letting them win. Total shame.
Saturday, October 11, 2008
Came back for another quick game–against the Canadiens this time around. I had to quite before I finished the game off, but it looked quite certain to be headed into another overtime session as, after I scored, the Canadiens drew even and then we were deadlocked for the remaining two periods. I really need to find someone who has tweaked the settings to bring it more in line with reality. I had someone a couple years ago provide me with their settings for NHL 07 and it felt much better than the default settings. I don’t have the time on my own to fiddle around with them to figure out what feels better, so I hope someone has done the hard work for me!
I also played a bit more around with the video clip editor and the uploading feature. Pretty cool but it doesn’t seem quite a full featured as the Skate.reel, which is a little frustrating. My biggest gripe is that it doesn’t seem to give you the option of applying different camera angles within a particular clip, so you’re stuck with finding the best one for the up to 25 second video clip. Not a big deal if you’re going to edit them together offline since you’ll want a full clip for each angle you plan on using, but not so great for putting something quick together. It also seems that the feature set is pretty much eliminated after you’ve saved it locally and come back to the video clip at a later time. You can’t view the clip and either edit it further or take a screenshot from within the clip, you can only watch it again as saved. I guess I was spoiled by Skate.