This year marks my fourth Game Developers Conference in a row. I can barely think back to 2006 when the people I worked for really started to make a community push at all the major industry events and activities around GDC06 marked just the third community event we had pulled off this generation. I think it all went quite well and really set a standard by which all other events I would work on subsequently would be measured by.
Every following year I have found myself busier and busier at the conference and this year is no exception. Between work, attending sessions, having meetings and attending various get together events of varied sizes, scopes and importance, I’m going to be hard pressed to find a time to relax a little or even sleep. This is making the rest of this week look awesome and terrible simulatneously. But no matter what, it’s going to be a worthwhile experience for me and for everything I do these days, especially since I’ve joined Naughty Dog.
Keep an eye out on my Twitter or the Naughty dog Twitter to see what I’m up to at any given moment. In a slightly longer, and less immediate, format, you can check out this blog and NaughtyDog.com for updates throughout GDC09 as well.
If you’re at GDC, drop my a line through the many ways you can contact me and feel free to add me as a friend on myGDC if you’re on there.
I’ve taken the liberty of copying my schedule for the below… even though I have a couple of conflicts yet to be resolved, looks like it’s going to be quite the full week at the conference!
Hope to see some of you there. Hope I survive the week…
| Session Title | Date | Start Time | End Time |
| Discovering New Development Opportunities | Wednesday 03-25-2009 |
9:00 AM | 10:00 AM |
| Fault Tolerance: From Intentionality to Improvisation | Wednesday 03-25-2009 |
10:30 AM | 11:30 AM |
| Evolving Game Design: Today and Tomorrow, Eastern and Western Game Design | Wednesday 03-25-2009 |
10:30 AM | 11:30 AM |
| Media Molecule: ‘Winging It’ – Ups, Downs, Mistakes, Successes in the Making of LITTLEBIGPLANET | Wednesday 03-25-2009 |
12:00 PM | 1:00 PM |
| The Art of BRAID | Wednesday 03-25-2009 |
12:00 PM | 1:00 PM |
| Intelligent Interactive-Stories: Theory versus Practice | Wednesday 03-25-2009 |
1:15 PM | 2:15 PM |
| The Game Design Challenge: My First Time | Wednesday 03-25-2009 |
2:30 PM | 3:30 PM |
| The Tech Behind the Tools of Insomniac Games | Wednesday 03-25-2009 |
4:00 PM | 5:00 PM |
| GDC Microtalks – One Hour, Ten Speakers, Unlimited Ideas | Thursday 03-26-2009 |
9:00 AM | 10:00 AM |
| Solid Game Design: Making the ‘Impossible’ Possible | Thursday 03-26-2009 |
10:30 AM | 12:00 AM |
| All About NOBY NOBY BOY | Thursday 03-26-2009 |
1:30 PM | 2:30 PM |
| The LITTLEBIGPLANET Jam | Thursday 03-26-2009 |
1:30 PM | 2:30 PM |
| Meet The (Gaming) Press | Thursday 03-26-2009 |
3:00 PM | 4:00 PM |
| But What I Really Want to Do is Make Games | Thursday 03-26-2009 |
4:30 PM | 5:30 PM |
| Unlikely Beginnings: FALLOUT 3′s Lead Designer on his Path into the Game Industry | Friday 03-27-2009 |
9:00 AM | 10:00 AM |
| Burned by Friendly Fire: Game Critics Rant | Friday 03-27-2009 |
10:30 AM | 11:30 AM |
| State-Based Scripting in UNCHARTED: DRAKE’S FORTUNE and UNCHARTED 2: AMONG THIEVES | Friday 03-27-2009 |
12:00 AM | 1:00 PM |
| Lionhead Experiments Revealed | Friday 03-27-2009 |
2:30 PM | 3:30 PM |
| The Iterative Level Design Process of Bioware’s MASS EFFECT 2 | Friday 03-27-2009 |
4:00 PM | 5:00 PM |
| Cheats for Marketers: Fresh Demographics on Teen (and Adult) Gaming & How Games Can Teach Kids to be Good Citizens | Friday 03-27-2009 |
4:00 PM | 5:00 PM |
Photo courtesy of the Game Developers Conference

