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	<title>arne360 &#187; Independent games</title>
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	<link>http://arne360.com</link>
	<description>a look at videogames and the videogame from inside the industry</description>
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		<title>Time traveling RTS Achron now playable, pre-orders now being taken</title>
		<link>http://arne360.com/2010/01/07/achron-playable-pre-orders/</link>
		<comments>http://arne360.com/2010/01/07/achron-playable-pre-orders/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 17:04:59 +0000</pubDate>
		<dc:creator>arne</dc:creator>
				<category><![CDATA[Independent games]]></category>
		<category><![CDATA[PC]]></category>

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		<guid isPermaLink="false">http://arne360.com/?p=1708</guid>
		<description><![CDATA[
One of the more interesting things I saw at GDC09 occurred while I was attending the Experimental Gameplay session. I had walked in sometime after the session started and right at the beginning of a time-traveling RTS game by the name of Achron being presented.
My mind was blown. 
The concept of Achron sounded really awesome, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://arne360.com/wp-content/uploads/2010/01/achron_jan_2010_screenshot_03.jpg"><img src="http://arne360.com/wp-content/uploads/2010/01/achron_jan_2010_screenshot_03-250x156.jpg" alt="Achron screenshot - from January 2010" title="achron_jan_2010_screenshot_03" width="250" height="156" class="alignright size-thumbnail wp-image-1715" /></a></p>
<p>One of the more interesting things I saw at <a href="http://arne360.com/2009/03/24/heading-to-gdc09/">GDC09</a> occurred while I was attending the <a href="http://www.destructoid.com/gdc-09-experimental-gameplay-sessions-126446.phtml">Experimental Gameplay session</a>. I had walked in sometime after the session started and right at the beginning of a time-traveling RTS game by the name of <a href="http://achrongame.com/">Achron</a> being presented.</p>
<p>My mind was blown. </p>
<p>The concept of Achron sounded really awesome, Christopher Hazard and Michael Resnick seemed to have figured out how to resolve allowing time travel in <a href="http://achrongame.com/gameplay.html">their game design</a> and some of the examples shown and discussed were just amazing. I really wish there was video or at least another account of how in one game session, the flow of time were manipulated in such a way so that one player ended up nuking his own  units. That sold me that I had to try this out one day, if Achron was released in any playable form.</p>
<p>That time has come, I caught (via <a href="http://www.joystiq.com/2010/01/05/time-traveling-rts-achron-now-playable-available-for-pre-order/">Joystiq</a>) this week that <a href="http://achrongame.com/order.html">pre-orders are now being taken</a> for Achron and that pre-ordering also nets you a download of the latest alpha release. </p>
<p>I think I&#8217;m going to have to give in and pre-order to try this out. </p>
<p>Even if you don&#8217;t like the RTS genre or don&#8217;t plan on playing it, at least do yourself the favor and <a href="http://www.youtube.com/hazardoussoftware">check out</a> what Christopher and Michael are doing with Achron &#8212; I think it&#8217;s fascinating.</p>
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		<title>I Can Has Segagaga?</title>
		<link>http://arne360.com/2008/07/29/i-can-has-segagaga/</link>
		<comments>http://arne360.com/2008/07/29/i-can-has-segagaga/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 09:53:11 +0000</pubDate>
		<dc:creator>arne</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Independent games]]></category>

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		<guid isPermaLink="false">http://www.arne360.com/?p=389</guid>
		<description><![CDATA[
I&#8217;ve been very keen lately on exploring games that subvert established genres or standard gameplay elements and just plain do something new and different. I&#8217;ve been snapping a bunch at a time lately, definitely at a far faster rate than I can play them. There is, without a doubt, a lot that can be taken [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.arne360.com/wp-content/uploads/2008/07/segagaga-170x229.jpg" alt="Segagaga box art" title="Segagaga box art" width="170" height="229" class="alignright" /></p>
<p>I&#8217;ve been very keen lately on exploring games that subvert established genres or standard gameplay elements and just plain do something new and different. I&#8217;ve been snapping a bunch at a time lately, definitely at a far faster rate than I can play them. There is, without a doubt, a lot that can be taken away from these days as a game player, as someone involved in game development and just as a all around critical thinker. It isn&#8217;t just me as there has been increased focus on independent games and larger publishers are taking (relatively minor) chances in picking these games up. Games like <em><a href="http://www.us.playstation.com/PS3/Games/PixelJunk_Eden">PixelJunk Eden</a></em>, <em><a href="http://www.us.playstation.com/PS3/Games/Everyday_Shooter">Everyday Shooter</a></em> and <em><a href="http://braid-game.com/news/">Braid</a></em> are just a few examples that have embodied this new attention to innovative games.</p>
<p>This quest to learn more and expand my own gaming boundaries&#8211;there are more than enough games in my library that are pretty standard, yet successful, fare&#8211;has led to purchases of games like <a href="http://en.wikipedia.org/wiki/God_hand"><em>God Hand</em></a>, <em><a href="http://en.wikipedia.org/wiki/Persona_3">Persona 3</a></em>, <em><a href="http://en.wikipedia.org/wiki/The_Red_Star_(video_game)">The Red Star</a></em> and <a href="http://www.capcom.co.jp/killer7/english.html"><em>Killer 7</em></a>&#8211;the latter part of my larger <a href="http://en.wikipedia.org/wiki/Suda51">Suda51</a> exploration. Shamefully I can&#8217;t say I&#8217;ve gotten anywhere significant yet to talk about what I think about them or what I&#8217;ve gained from playing through them, but it will happen. Oh yes, it will happen. Soon.</p>
<p><img src="http://www.arne360.com/wp-content/uploads/2008/07/segagaga-16-230x169.jpg" alt="" title="Segagaga screenshot - Samba de Amigo battle" width="230" height="169" class="alignleft size-thumbnail wp-image-397" />Somehow in all my poking around for strange games I passed over the occasional mention of <em><a href="http://en.wikipedia.org/wiki/Segagaga">Segagaga</a></em>. It wasn&#8217;t until a link to the <a href="http://hg101.classicgaming.gamespy.com/segagaga/segagaga.htm">Hardcore Gaming 101 page</a> for this game that I paid rapt attention. Regardless of whether this might have been Sega&#8217;s slightly insane swansong or just a totally bonkers idea that got greenlighted into production, there are some really interesting ideas here. It definitely takes the ideas of meta-game to a level beyond what I would have imagined in a game from a major publisher&#8211;and, at the time, console maker. The level of references back to Sega itself, it&#8217;s characters and even it&#8217;s <a href="http://www.youtube.com/watch?v=7Yz_Oi_6w0Q">own hardware</a> I think is entirely unmatched in video games. It&#8217;s interesting too because much of the current film lexicon that lives deep within our collective consciousness is built upon referencing bits and pieces of <a href="http://en.wikipedia.org/wiki/Dark_City_(1998_film)">prior films, literature</a> or <a href="http://en.wikipedia.org/wiki/The_Cell">other visual arts</a>&#8211;so much so that in some cases the film transcends into post-moderism.</p>
<p>Anyhow, I digress. What&#8217;s happened is now I&#8217;m interested in picking up this game somehow, given that it doesn&#8217;t seem super easy since eBay sales are fairly sparse or potentially shady what with the easily cracked <a href="http://en.wikipedia.org/wiki/GD-ROM">GD-ROM</a> technology. Nevermind I still have to get my hands on a working Japanese <a href="http://en.wikipedia.org/wiki/Sega_Dreamcast">Dreamcast</a> console to play it without again resorting to hacking and other trickery. I wonder what the chances that some used shop in Akihabara would happen to have it&#8230;</p>
<p><i>Segagaga</i> cover art and screenshot courtesy of <a href="http://hg101.classicgaming.gamespy.com/segagaga/segagaga.htm">Hardcore Gaming 101</a> </p>
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		<item>
		<title>Liberty City vs. New York City</title>
		<link>http://arne360.com/2008/05/15/liberty-city-vs-new-york-city/</link>
		<comments>http://arne360.com/2008/05/15/liberty-city-vs-new-york-city/#comments</comments>
		<pubDate>Thu, 15 May 2008 22:12:30 +0000</pubDate>
		<dc:creator>arne</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[GAF]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Independent games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PLAYSTATION 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>

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		<guid isPermaLink="false">http://www.arne360.com/?p=364</guid>
		<description><![CDATA[Spotted this off of Joystiq today and knew it was worth the repost&#8230; 
Flickr user Matthew Johnston has put together a pretty sharp photoset showing key Liberty City landmarks and their real-world versions around New York City. I still haven&#8217;t spent much time at all in Grand Theft Auto IV yet but this is great [...]]]></description>
			<content:encoded><![CDATA[<p>Spotted this <a href="http://www.joystiq.com/2008/05/14/in-pictures-gta-ivs-liberty-city-vs-earths-new-york-city/">off of Joystiq</a> today and knew it was worth the repost&#8230; </p>
<p><a href="http://www.flickr.com/">Flickr</a> user <a href="http://www.flickr.com/photos/matthewj/">Matthew Johnston</a> has put together a pretty sharp <a href="http://www.flickr.com/photos/matthewj/sets/72157604988911230/">photoset</a> showing key Liberty City landmarks and their real-world versions around New York City. I still haven&#8217;t spent much time at all in <a href="http://www.rockstargames.com/IV/">Grand Theft Auto IV</a> yet but this is great stuff!<br />
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		<title>GDC 07 &#8211; Opera Slinger</title>
		<link>http://arne360.com/2007/04/05/gdc-07-opera-slinger/</link>
		<comments>http://arne360.com/2007/04/05/gdc-07-opera-slinger/#comments</comments>
		<pubDate>Thu, 05 Apr 2007 17:02:31 +0000</pubDate>
		<dc:creator>arne</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Independent games]]></category>
		<category><![CDATA[PC]]></category>

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		<guid isPermaLink="false">http://www.arne360.com/2007/04/05/gdc-07-opera-slinger/</guid>
		<description><![CDATA[

Wow, I&#8217;m a little late with writing about GDC 2007, don&#8217;t you think? Either way, here goes one of the better highlights from that week&#8230;
I didn&#8217;t get much time to walk around the Game Developers Conference expo halls on my last day in San Francisco before my flight took off that evening. However I did [...]]]></description>
			<content:encoded><![CDATA[<p><img class="centered" src='http://www.arne360.com/wp-content/uploads/2007/04/igf_logo.jpg' alt='Independent Games Festival 2007' /><a class="imagelink" href="http://www.arne360.com/wp-content/uploads/2007/03/operaslinger01.jpg" title="Opera Slinger screenshot 1"><br />
<br />
<img class="alignright" id="image209" src="http://www.arne360.com/wp-content/uploads/2007/03/operaslinger01.thumbnail.jpg" alt="Opera Slinger screenshot 1" /></a>Wow, I&#8217;m a little late with writing about <a href="http://www.gdconf.com/">GDC 2007</a>, don&#8217;t you think? Either way, here goes one of the better highlights from that week&#8230;</p>
<p>I didn&#8217;t get much time to walk around the Game Developers Conference expo halls on my last day in San Francisco before my flight took off that evening. However I did check out the games exhibited as part of the <a href="http://www.igf.com/">Independent Games Festival</a> in the North Hall. </p>
<p>There were a few familiar sights, like <a href="http://www.ninjabee.com/bob/index.html"><em>Band of Bugs</em></a> and <a href="http://www.castlecrashers.com/"><em>Castle Crashers</em></a> &#8212; both titles that are due out on Xbox Live Arcade in the future &#8212; and there were <a href="http://www.igf.com/02finalists.html">a bunch that I&#8217;ve never heard of</a>, mostly because they were small indie studios or student entries. In the very last aisle of the booth space something caught my eye and I just had to try it even though I, quite certifiably, suck at rhythm or music games. Yes, it was <a href="http://www.operaslinger.com/"><em>Opera Slinger</em></a> a one level game created by ten students at the Florida Interactive Entertainment Academy. Even though I probably looked like the most shameful nerd sitting in front of the computer trying to sing while stay quiet enough to not draw attention, I got completely wrapped up in the game and I ended up talking about it to anybody who would listen for the full week afterwards. Those folks probably don&#8217;t like me anymore.</p>
<p>Still, go check it out. It&#8217;s only one level but it&#8217;s got a bunch of songs. They&#8217;re all classical music with rock opera lyrics all based on the game&#8217;s narrative and you&#8217;re judged on your ability to hit the right general notes for each song. Kind of like <a href="http://www.musicineverydirection.com/kr.php"><em>Karaoke Revolution</em></a> meets rock opera with a plot&#8230; or something. Sure the core gameplay isn&#8217;t terribly original, but it&#8217;s wrapped up pretty nicely, has a good tongue in cheek feel to it and it&#8217;s even a free download! </p>
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