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	<title>arne360 &#187; WoW</title>
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	<description>a look at videogames and the videogame from inside the industry</description>
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		<title>Strictly World of Warcraft</title>
		<link>http://arne360.com/2007/05/22/strictly-world-of-warcraft/</link>
		<comments>http://arne360.com/2007/05/22/strictly-world-of-warcraft/#comments</comments>
		<pubDate>Wed, 23 May 2007 00:31:53 +0000</pubDate>
		<dc:creator>arne</dc:creator>
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		<description><![CDATA[While I&#8217;m well aware that the developers in charge of World of Warcraft over at Blizzard have too much time on their hands &#8212; as this list of pop culture references woven into the MMO prove &#8212; some people clearly have even more time on their hands.
One particular individual, animpinabox, took the time to research [...]]]></description>
			<content:encoded><![CDATA[<p>While I&#8217;m well aware that the developers in charge of <a href="http://www.worldofwarcraft.com/index.xml"><em>World of Warcraft</em></a> over at <a href="http://www.blizzard.com/">Blizzard</a> have too much time on their hands &#8212; as <a href="http://www.wowwiki.com/List_of_pop_culture_references_in_Warcraft">this list of pop culture references</a> woven into the MMO prove &#8212; some people clearly have even more time on their hands.</p>
<p>One particular individual, animpinabox, took the time to research and match up the dancing emotes for each individual <em>World of Warcraft</em> character and race to the originals it took inspiration from. They say they grabbed all the clips used for the comparison from YouTube, which is quite a feat in itself. The attention to detail by Blizzard is just&#8230; ridiculously astounding. And just plain ridiculous too.</p>
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<p>Via <a href="http://kotaku.com/gaming/clip/world-of-warcraft-dancing-with-source-262312.php">Kotaku</a></p>
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		<title>The Lord of the Rings Online: Shadows of Angmar Launches</title>
		<link>http://arne360.com/2007/04/29/the-lord-of-the-rings-online-shadows-of-angmar-launches/</link>
		<comments>http://arne360.com/2007/04/29/the-lord-of-the-rings-online-shadows-of-angmar-launches/#comments</comments>
		<pubDate>Mon, 30 Apr 2007 07:36:28 +0000</pubDate>
		<dc:creator>arne</dc:creator>
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		<description><![CDATA[This past week marked the official launch of The Lord of the Rings Online: Shadows of Angmar. It&#8217;s not easy going up against the juggernaut that is World of Warcraft but I think LOTRO makes quite the valiant effort on many levels, the least of which is by adopting a similar UI and quest/play style. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.arne360.com/wp-content/uploads/2007/04/lotro_arne_combe.jpg" title="The Lord of the Rings Online screenshot - Arne outside of Combe"><img src="http://www.arne360.com/wp-content/uploads/2007/04/lotro_arne_combethumb.jpg" width="240" height="161" alt="The Lord of the Rings Online - Arne outside of Combe thumbnail" class="alignright" /></a>This past week marked the official launch of <a href="http://www.lotro.com/"><em>The Lord of the Rings Online: Shadows of Angmar</em></a>. It&#8217;s not easy going up against the juggernaut that is <a href="http://www.worldofwarcraft.com/index.xml"><em>World of Warcraft</em></a> but I think <em>LOTRO</em> makes quite the valiant effort on many levels, the least of which is by adopting a similar UI and quest/play style. Of course, it helps to have a strong mythos already developed and, so far, it&#8217;s been fitting quite well for me &#8212; even repeating them multiple times since the public stress test, I&#8217;m actually reading the quests and trying to follow the story. For now at least.</p>
<p>Michael over at <a href="http://www.mmognation.com/">MMOG Nation</a> took a couple looks at <em>LOTRO</em> both at launch and <a href="http://www.mmognation.com/2007/04/27/launch-week-annoyances-hobbit-snark/">a week later</a> and provided his impressions from the point of view of the seasoned MMO gamer (or so I presume). I originally caught his <a href="http://www.mmognation.com/2007/04/24/lotro-launch-day/">Launch Day impressions</a> last week and based on his &#8220;What I Love/Like/Hate about LOTRO&#8221; lists I ended up writing Michael purely because of this comment:</p>
<blockquote><p>The Classes. Sorry dr00ds. I just have never gotten behind classes that screw up the four legs of the <em>D&#038;D</em> table. If I canâ€™t look at a class in a fantasy MMOG and know whether itâ€™s a Tank, Nuke, Healer, or Skills-monkey, I probably wonâ€™t play it. My primary character in <em>WoW</em> was a Paladin, and look where that got me.</p></blockquote>
<p>I&#8217;ve always felt that I could understand the MMOs whose classes more closely aligned with those in <a href="http://en.wikipedia.org/wiki/Dungeons_%26_Dragons"><em>AD&#038;D</em></a> than those who didn&#8217;t. Or maybe I&#8217;m just a huge nerd. This was something that made <a href="http://www.playonline.com/ff11us/index.shtml"><em>Final Fantasy XI</em></a> easy for me to pick up as my first MMO, because the starting job classes &#8212; and even some of the advanced classes &#8212; still fell neatly into the <a href="http://en.wikipedia.org/wiki/Character_class_%28Dungeons_%26_Dragons%29">base classes I first grew to learn</a> during my pen and paper days. I still have a hard time equating these to the <em>LOTRO</em> classes and <a href="http://www.wowwiki.com/Class"><em>World of Warcraft</em></a>. Both seem a bit more of a stretch than I&#8217;d like at times, but there&#8217;s not much I can do about that &#8212; and, no, I&#8217;m not playing DDO. I think the familiarity of the locales and storyline as Michael mentions at the end of his <a href="http://www.mmognation.com/2007/04/27/launch-week-annoyances-hobbit-snark/">follow-up post</a> a week later help overcome a lot of that &#8220;I&#8217;m lost&#8221; feeling I initially got when playing <em>WoW</em> &#8212; although thankfully that&#8217;s no longer an issue.</p>
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